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Company of heroes 2 conscpricts wallpaper
Company of heroes 2 conscpricts wallpaper











The result is something that’s almost astoundingly braindead, with very little tactical or strategic thought required: you progress down the path, you overcome the scripted enemy forces with the appropriate counters (more on this later) and you hit all the objective checkboxes. As far as the single-player campaign goes, Company of Heroes 2 has far more in common with the linear single-player campaign from Dawn of War: Retribution, and unlike that game CoH 2 doesn’t have the item system or the fantastic Space Hulk mission to fall back on. This all sounds achingly familiar, but it’s a setup more often found in… well, in Call of Duty than it is an RTS. So you’ve got the obligatory first mission in Stalingrad – even though it’s out of chronological order with what happens in the rest of the campaign, although honestly the campaign is just a poorly-ordered series of missions connected through flashbacks (always a bad sign for any narrative) so it doesn’t matter that much – where a cutscene shows Soviet conscripts being sent into battle without rifles and blocking detachments mowing them down when they try to retreat, and then playing the subsequent mission involves marching your men along a clearly-marked, linear route to blow up some AT guns, all the while trying to fool you that there’s a battle raging on around you with a smoke-and-mirrors AI performance. This is why the campaign plays, to a large degree, in exactly the same way as the Russian third of the first Call of Duty did back in 2003 they’re both ripping off the only source material Western players are likely to be familiar with. It’s the only high-profile movie the West has made about the Eastern Front in the last thirty years or so, and so it’s gotten to define an awful lot of clichés about how the great videogame-playing masses perceive that particular conflict. The first thing that will strike you upon starting CoH 2’s single player campaign is that Enemy at the Gates has a lot to answer for. It seems that Relic were right to depart from the formula they’d established with the original Dawn of War and CoH and experiment with a smaller, squad-focused setup in Dawn of War 2 – judging from their return to their old WW2 stomping grounds here, it seems very much like they’ve run out of ideas on how to innovate when they don’t have space aliens and laser guns to fall back on. It is almost totally devoid of surprises, a game made to order to satisfy a set of increasingly tired RTS clichés that doesn’t do anywhere near enough to iterate and improve upon its predecessor. Company of Heroes 2 is a game that vexes me mightily.













Company of heroes 2 conscpricts wallpaper