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Here is one of the game's Avian Mutants getting dismembered. According to Nightdive, there are "a lot of enemies" in the game, with the developer calling the effort put into this particular aspect of the remake "staggering". Perhaps most importantly, however, is the team's attention to detail when it comes to the game's dismemberment - this is something that has been a "high priority" for the developer.Īs such, each enemy players come across has a "completely custom dismemberment model". Nightdive also stated Diego will pop up throughout the game, and shared a little look at one of his "incarnations", which you can see below. You can see an example of these variants below. These include newly created enemy variants, which Nightdive said "provide new challenges to the player in later levels". The developer has also given some "extra shine" to other areas of the game ahead of its March release. The Eurogamer Newscast News Quiz of the Year 2022! With this publisher on board, Nightdive Studios has been able to "focus on quality-of-life improvements, bug fixing, and localisation support", things it calls "the last major steps towards releasing a game we're all incredibly proud of". This, in part, is thanks to publisher Prime Matter joining the project.
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Sharing an update earlier today, Nightdive revealed the "scope and scale" of the project has "evolved dramatically" over the past few years. We had heard the rumours, but now developer Nightdive Studio has confirmed its System Shock remake heads our way this March.
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